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Only show schematics that have the following experimental properties (Stats that the resource type does not possess are ignored):

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Used as Rethin Inert Gas in:
Master Doctor's Medicine Crafting
- Cure Poison Medpack Area - C (25 units)


Used as Known Inert Gas in:
Layers I: Basic Enhancements
- Energy Protection Armor Layer (8 units)

One-Handed Lightsaber II
- Second Generation Lightsaber (22 units)

Double-Bladed Lightsaber II
- Double-Bladed Second Generation Lightsaber (42 units)

Two-Handed Lightsaber II
- Two-Handed Second Generation Lightsaber (22 units)


Used as Inert Gas in:
Novice Architect
- Light Ore Mining Unit (20 units)
- Ore Mining Unit (75 units)

Master Artisan
- Control Unit (3 units)
- Electronics GP Module (3 units)
- Electronics Memory Module (2 units)
- Energy Distributor (4 units)
- Micro Sensor Suite (15 units)
- Power Conditioner (3 units)

Intermediate Doctor's Medicine Crafting
- Cure Disease Medpack - A (15 units)
- Cure Disease Medpack Area - A (15 units)

Advanced Doctor's Medicine Crafting
- Cure Poison Medpack - B (14 units)
- Cure Poison Medpack Area - B (20 units)

Expert Doctor's Medicine Crafting
- Cure Disease Medpack - B (19 units)

Master Doctor's Medicine Crafting
- Cure Poison Medpack - C (14 units)

Master Doctor
- Cure Disease Medpack - C (23 units)

Novice Droid Engineer
- Droid Armor Module 1 (8 units)
- Effects Module (Avian) (20 units)
- Level 1 Droid Data Module (3 units)
- Level 1 Droid Item Storage Module (3 units)
- Level 1 Droid Medical Module (2 units)
- Type A Lighting Effects (20 units)
- Unprogrammed Droid Command Module (10 units)

Intermediate Droid Blueprints
- Droid Sensor Package (2 units)

Intermediate Droid Production
- Creature Harvest Module (20 units)
- Get Merchant Waypoint (20 units)
- Level 2 Droid Data Module (4 units)
- Level 2 Droid Item Storage Module (4 units)
- Level 2 Droid Medical Module (5 units)
- Type B Lighting Effects (20 units)
- Weapon Droid Crafting Station Module (25 units)

Advanced Droid Blueprints
- Droid Brain (5 units)

Advanced Droid Production
- Level 3 Droid Item Storage Module (6 units)
- Level 3 Droid Medical Module (8 units)
- Scout Trap Projectile Unit (20 units)
- Stimpack Dispensor Module (20 units)
- Type C Lighting Effects (20 units)

Advanced Droid Construction Techniques
- Droid Combat Module (2 units)
- Food Droid Crafting Station Module (25 units)
- Repair Module (2 units)

Expert Droid Blueprints
- Advanced Droid Brain (10 units)

Expert Droid Production
- Auto-Repair Module (20 units)
- Effects Module (Mind Bloom) (20 units)
- Level 4 Droid Data Module (10 units)
- Level 4 Droid Item Storage Module (8 units)
- Level 4 Droid Medical Module (10 units)

Expert Droid Construction Techniques
- Clothing Droid Crafting Station Module (15 units)

Master Droid Production
- Effects Module (Dancing Jawa) (20 units)
- Level 5 Droid Data Module (8 units)
- Level 5 Droid Item Storage Module (5 units)
- Structure Droid Crafting Station Module (15 units)

Master Droid Engineer
- Detonation Module (20 units)
- Level 6 Droid Item Storage Module (8 units)
- Ship Component Crafting Module (15 units)

Novice Shipwright
- Light Blaster (Green) (50 units)
- Light Blaster (Red) (50 units)
- Light Disruptor (50 units)
- Light Ion Cannon (50 units)

Defense Systems I: Light Armaments
- Mid-Grade Blaster (Green) (125 units)
- Mid-Grade Blaster (Red) (125 units)
- Mid-Grade Disruptor (125 units)
- Mid-Grade Ion Cannon (125 units)

Defense Systems II: Standard Ordnance
- Heavy Blaster (Green) (250 units)
- Heavy Blaster (Red) (250 units)
- Heavy Disruptor (250 units)
- Heavy Ion Cannon (250 units)

Defense Systems III: Heavy Weapons
- Advanced Blaster (Green) (625 units)
- Advanced Blaster (Red) (625 units)
- Advanced Disruptor (625 units)
- Advanced Ion Cannon (625 units)

Defense Systems IV: Advanced Ship Defense
- Experimental Blaster (Green) (1,250 units)
- Experimental Blaster (Red) (1,250 units)
- Experimental Disruptor (1,250 units)
- Experimental Ion Cannon (1,250 units)

Advanced Munitions Crafting
- Warhead Stabilizing Device (21 units)


Used as Gas in:
Novice Artisan
- Type 1 Firework (2 units)
- Type 2 Firework (2 units)
- Type 3 Firework (2 units)

Engineering I: Tinkering
- Type 4 Firework (2 units)
- Type 5 Firework (2 units)

Engineering II: Hardware Design
- Type 10 Firework (2 units)

Engineering III: Advanced Concepts
- Fireworks Show Package (2 units)
- Type 11 Firework (2 units)

Engineering IV: Complex Systems
- Type 18 Firework (2 units)

Novice Doctor
- Cure Poison Medpack - A (12 units)
- Cure Poison Medpack Area - A (15 units)

Advanced Doctor's Medicine Crafting
- Enhance Health Medpack - B (22 units)

Expert Doctor's Medicine Crafting
- Enhance Constitution Medpack - B (18 units)
- Enhance Quickness Medpack - B (18 units)
- Enhance Stamina Medpack - B (18 units)
- Enhance Strength Medpack - B (18 units)

Novice Droid Engineer
- Redundant Power Supply (5 units)

Jedi Initiate
- A Training Lightsaber (10 units)

Lightsaber Novice
- Double-Bladed First Generation Lightsaber (40 units)
- First Generation Lightsaber (20 units)
- Two-Handed First Generation Lightsaber (30 units)

Spices II: Meds
- Zypolene Droid Lubricant (10 units)

Spices III: Stims
- Thruster Head (15 units)


Used as Inorganic in:
Novice Artisan
- Chance Cube (2 units)
- Fishing Pole (7 units)

Novice Bio-Engineer
- Pet Stimpack - A (16 units)

Tissue Engineering I
- Pet Vitality Medpack - A (18 units)

Novice Combat Medic
- Ranged Stimpack - A (10 units)

Intermediate Combat Medicine Crafting
- Ranged Stimpack - B (12 units)

Novice Doctor
- Blinded State Medpack - A (10 units)
- Dizzy State Stimpack - A (10 units)

Intermediate Doctor's Medicine Crafting
- Enhance Action Medpack - A (15 units)
- Enhance Health Medpack - A (18 units)
- Intimidated State Stimpack - A (10 units)
- Stun State Stimpack - A (10 units)

Advanced Doctor's Medicine Crafting
- Action Wound Medpack - C (18 units)
- Enhance Action Medpack - B (18 units)
- Enhance Constitution Medpack - A (15 units)
- Enhance Disease Resist Medpack - A (18 units)
- Enhance Poison Resist Medpack - A (18 units)
- Enhance Quickness Medpack - A (15 units)
- Enhance Stamina Medpack - A (15 units)
- Enhance Strength Medpack - A (15 units)
- Health Wound Medpack - C (18 units)

Expert Doctor's Medicine Crafting
- Constitution Wound Medpack - C (18 units)
- Enhance Action Medpack - C (20 units)
- Quickness Wound Medpack - C (18 units)
- Stamina Wound Medpack - C (18 units)
- Strength Wound Medpack - C (18 units)

Master Doctor's Medicine Crafting
- Enhance Action Medpack - D (22 units)
- Resuscitation Kit (16 units)

Novice Medic
- Biological Effect Controller (6 units)
- Small Stimpack - A (8 units)

Organic Chemistry I: Basic Wound Treatment
- Action Wound Medpack - A (8 units)
- Health Wound Medpack - A (8 units)

Organic Chemistry II: Enhanced Stimpacks
- Small Stimpack - B (12 units)

Organic Chemistry III: Complex Wound Treatment
- Action Wound Medpack - B (14 units)
- Constitution Wound Medpack - A (8 units)
- Health Wound Medpack - B (14 units)
- Quickness Wound Medpack - A (8 units)
- Stamina Wound Medpack - A (8 units)
- Strength Wound Medpack - A (8 units)

Organic Chemistry IV: Experimental Chemistry
- Constitution Wound Medpack - B (14 units)
- Quickness Wound Medpack - B (14 units)
- Small Stimpack - C (14 units)
- Stamina Wound Medpack - B (14 units)
- Strength Wound Medpack - B (14 units)