Search found 69 matches

by Tinsel
Mon Mar 23, 2009 7:50 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 745618

Re: SWGAide v0.7.30 Beta

Do you plan on making it easier to add cross-server resources to your inventory? With the free character transfer service we have a lot of characters coming to Starsider with resources from other servers, I currently have resources from about 10 servers where I don't have any characters and there i...
by Tinsel
Tue Mar 17, 2009 4:52 pm
Forum: Engineering - Droid Engineer
Topic: Harvestor Modules
Replies: 9
Views: 19876

Re: Harvestor Modules

From a sales perspective, a lot of people simply won't buy anything less than 120 anyway, so do take that into consideration. In any case, no need for opinions when we have facts. Someone over on the official forums ran tests and posted up his data to prove the diminishing returns: here's the thread...
by Tinsel
Tue Mar 17, 2009 4:32 pm
Forum: General Crafting
Topic: Harvester Droid Bug
Replies: 4
Views: 7755

Re: Harvester Droid Bug

Unfortunately this is a well-known and somewhat long-standing bug with harvester droids (run a search on harvest droid on the official forums and you'll see what I mean, it's even been addressed in the senate). There are lots of theories (ranging from terrain to droid chassis style), but I've found,...
by Tinsel
Mon Mar 16, 2009 6:32 pm
Forum: General Crafting
Topic: Condensed: Lunariel's Guide on Resource Shifts, and more
Replies: 4
Views: 12653

Re: Condensed: Lunariel's Guide on Resource Shifts and more

I'm not sure that lazy and crafter belong in the same sentence - it's not possible to be lazy and still be a true crafter! A dabbler, perhaps! :)

Tremendously useful abridgment, as the original guide is a tad long-winded to not much end.
by Tinsel
Mon Mar 16, 2009 6:27 pm
Forum: Munitions - Armorsmith
Topic: Armors/Schematics/Appearances
Replies: 1
Views: 10316

Re: Armors/Schematics/Appearances

The FAQ on the official SWG munitions forums suggests perusing this and this.
by Tinsel
Fri Mar 13, 2009 9:46 pm
Forum: Structures - Shipwright
Topic: bespin port and pyrollin cake
Replies: 7
Views: 19085

Re: bespin port and pyrollin cake

What exactly happens when you do in fact "mess up"? I was again under the impression that assembly failures were removed from gameplay, even failures for socketed items still results in a perfect (albeit socketless) creation.
by Tinsel
Fri Mar 13, 2009 1:21 am
Forum: Munitions - Armorsmith
Topic: Armorsmith Guards for SWGAide
Replies: 41
Views: 68116

Re: Armorsmith Guards for SWGAide

Thank you RebelDawg, this is a real time-saver!
by Tinsel
Fri Mar 06, 2009 12:47 am
Forum: Domestic Goods - Chef
Topic: Noob Question
Replies: 6
Views: 15778

Re: Noob Question

For flora food and creature food, look for high PE/OQ, weighted 66%/33% - this affects the nutrition line and buff potency. High FL/DR is worthless alone, but will add to the value of the resource in conjunction with high PE/OQ, specifically: flora food and creature food with OQ/PE/FL weighted 50%/3...
by Tinsel
Fri Mar 06, 2009 12:24 am
Forum: Structures - Shipwright
Topic: bespin port and pyrollin cake
Replies: 7
Views: 19085

Re: bespin port and pyrollin cake

Eat the cake before your assembly (once all the resources are selected)...I think it has a duration so one dose works for your entire crafting session? Bespin port is different....use one dose before each experimentation, and the dose is consumed when you push the button to experiment. Correct on t...
by Tinsel
Thu Mar 05, 2009 11:59 pm
Forum: General Crafting
Topic: Resource Cap spreadsheet?
Replies: 13
Views: 13960

Re: Resource Cap spreadsheet?

Nifty, I had no idea the site could do that all in one chart. Thanks for pointing it out!
by Tinsel
Thu Mar 05, 2009 11:57 pm
Forum: Domestic Goods - Chef
Topic: Question on Additives
Replies: 3
Views: 12449

Re: Question on Additives

What is the cap on these. For example i am using neut Food Addtive for my Fame out. I have it at a bouns of 117 HOw much higher can I get it? Also I was readin i should use Wood for the Org part of making tissue is this correct? Bel's numbers are correct. Do bear in mind that you're not going to se...
by Tinsel
Mon Mar 02, 2009 10:01 pm
Forum: Structures - Architect
Topic: Savacc's Guide to Making +44.999992 Crafting Stations
Replies: 28
Views: 54605

Re: Savacc's Guide to Making +44.999992 Crafting Stations

Was there another change this year? On Gorath there is one trader who sells +45 crafting stations for 1.5 mil. I don't know the Gorath economy, but 1.5m seems awfully cheap for something that could only originate on one specific day . . . I haven't played in over a year, but when I did, I kept my (...
by Tinsel
Mon Mar 02, 2009 4:51 am
Forum: Resources Discussion
Topic: Starsider Talus Radioactive
Replies: 2
Views: 4927

Re: Starsider Talus Radioactive

I blame the random number generator gods. :D
by Tinsel
Wed Feb 25, 2009 12:26 am
Forum: Resources Discussion
Topic: ISD DROID HELP
Replies: 13
Views: 12282

Re: ISD DROID HELP

OP, have you messed around with the windows key options inside the game yet? Options/Interface/Enable Windows Key in Fullscreen Mode Options/Interface/Enable Windows Key in Windowed Mode I personally play in windowed most of the time so I am not suffering the problem you have, but I wondered whether...
by Tinsel
Tue Feb 24, 2009 11:12 pm
Forum: Domestic Goods - Tailor
Topic: Bandolier containers
Replies: 13
Views: 28594

Re: Bandolier containers

Actually, to add to this list, I've looted several "travel packs" from wookiees on Kash that look like bandoliers. They usually are between +17 to +20 in a stat or two. I hadn't looted any before about December, and I've gotten 2 or 3 or 4 since then. Yes, definitely a new drop that coinc...