Search found 67 matches
- Fri Mar 12, 2010 11:36 am
- Forum: Star Wars Galaxies News
- Topic: GU 16: Stronghold of the Lok Revenants [Test Center]
- Replies: 0
- Views: 20501
GU 16: Stronghold of the Lok Revenants [Test Center]
Game Update 16: Star Wars Galaxies™: Stronghold of the Lok Revenants Features: Return to Lok and uncover secret riches found in Nym's fortress. Take on the challenge offered by Nym and the Lok Revenants in this expanded version of the original quest series and earn new rewards, including a new weapo...
- Fri Mar 12, 2010 8:26 am
- Forum: Schematics Discussion
- Topic: GU16 Trader Schems
- Replies: 0
- Views: 19173
GU16 Trader Schems
These have been announced by HanseSOE on the OF, they are gonna be given as rewards for the city invasions, looks like we will have some work to do! :P _____________________________________________________________________ HanseSOE wrote: GU16 may contain more rewards. These rewards are some that wou...
- Wed Mar 10, 2010 7:00 pm
- Forum: General Crafting
- Topic: Exp Points --- what ... ?
- Replies: 9
- Views: 20111
Re: Exp Points --- what ... ?
Speaking of diners, do you still have to have a crafting station inside one or is that "built-in"? The few diners I've seen on my server without entrance fee seems to lack structure crafting stations. Maybe they are just cleverly hidden...? They are built in, check the buff icons under yo...
- Tue Mar 09, 2010 11:20 pm
- Forum: Reverse Engineering
- Topic: looking for an answer
- Replies: 7
- Views: 18384
Re: looking for an answer
I believe most AS's use belts, low resource requirements.
- Sun Mar 07, 2010 12:24 am
- Forum: General Crafting
- Topic: Exp Points --- what ... ?
- Replies: 9
- Views: 20111
Re: Exp Points --- what ... ?
Hmmm, what I meant to convey, was that if you had more then +25 Experimentation Skill from SEAs (and the only way you could do that would be by using Pre NGE Skill Tapes, either alone or in combination with the current system for making SEAs) only the first +25 count towards determining Experimenta...
- Fri Feb 26, 2010 11:53 am
- Forum: Star Wars Galaxies News
- Topic: Regarding server down at Thursday February 25
- Replies: 1
- Views: 9877
Re: Regarding server down at Thursday February 25
You're gonna have to reschedule the event 

- Sun Feb 21, 2010 6:24 pm
- Forum: SWGAide
- Topic: error parsing mails
- Replies: 12
- Views: 13540
Re: error parsing mails
Post Icons? What are they? Anyways, I also have this happening with windows 7, however, I have found that everything is working even though I recieve an error message, this may well explain the lack of information in the notepad document. Also yes, the report bug is broken for Windows 7 and Vista, s...
- Thu Feb 18, 2010 11:29 am
- Forum: Schematics Discussion
- Topic: Schematic Categories
- Replies: 86
- Views: 127550
Re: Schematic Categories
SWGAide is now parsing schematics and categories and some other stuff. These schematics has no category. If any of them are extinct or in any other way in error, please speak up. If anybody .... so I can go back and do some more coding :mrgreen: Carbocaloric Eliminator // Zimoon I believe this one ...
- Thu Feb 18, 2010 11:27 am
- Forum: Engineering - Droid Engineer
- Topic: Cybernetic parts
- Replies: 1
- Views: 9976
Re: Cybernetic parts
With GU15 they got rid of the limit on cybernetic parts wearable, so now full suits are possible.
But you will need AS Armour cores to et decent protection on e,.
But you will need AS Armour cores to et decent protection on e,.
- Sun Feb 14, 2010 4:57 pm
- Forum: Domestic Goods - Chef
- Topic: Food 35's
- Replies: 4
- Views: 14590
Re: Food 35's
Remember to use your diner, gets chefs and structures an extra exp point. Total of 14 max.
- Sun Feb 14, 2010 4:55 pm
- Forum: Engineering - Droid Engineer
- Topic: Cybernetic re-coloring
- Replies: 2
- Views: 11942
Re: Cybernetic re-coloring
Not yet... we have asked for a way for some time now 

- Thu Feb 11, 2010 11:01 pm
- Forum: Resources Discussion
- Topic: Lobiine wrongly marked as depleted
- Replies: 25
- Views: 29266
Re: Lobiine wrongly marked as depleted
Will do cap'n.Zimoon wrote:Next time there are more than one that are not in 30k deed, post abt it here so we can delete the entries, plzAtiInc wrote:I also noticed some copper added wrongly today, this was when I was updating, so I thought I had added itWasnt on my 30k deed so I marked it as unavaliable.
- Thu Feb 11, 2010 10:53 pm
- Forum: Resources Discussion
- Topic: Lobiine wrongly marked as depleted
- Replies: 25
- Views: 29266
Re: Lobiine wrongly marked as depleted
/flail!Sobuno wrote:*Whistles innocently*Zimoon wrote:don't know what happened but suddenly resource DB does not respond
... Was taking a backup of the entire db

- Thu Feb 11, 2010 10:51 pm
- Forum: Resources Discussion
- Topic: Lobiine wrongly marked as depleted
- Replies: 25
- Views: 29266
Re: Lobiine wrongly marked as depleted
I also noticed some copper added wrongly today, this was when I was updating, so I thought I had added it
Wasnt on my 30k deed so I marked it as unavaliable.

- Thu Feb 11, 2010 6:02 pm
- Forum: Resources Discussion
- Topic: Lobiine wrongly marked as depleted
- Replies: 25
- Views: 29266
Re: Lobiine wrongly marked as depleted
I wish somebody that has been around since well before NGE whipped up an overview of what is new and what is not, kind of a transition map. Haven't you been around since well before NGE? :P (I have too, can't really name what's new though for obvious reasons) IRL time is one factor 8) SWGAide is tw...