Socket Modules

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Novice Crafter
Posts: 23
Joined: Sat Aug 29, 2009 3:42 am

Socket Modules

Post by dareninger » Wed Oct 14, 2009 1:06 am

I recently tried to make a Super Battle Droid with 3 combat modules and 1 Gen/Combat module all with 300+ Metal Regen. I was expecting to see 1200 regen but ended up with 900. Is there a max of 900 on the new added modules?


Apprentice Crafter
Posts: 59
Joined: Tue Feb 10, 2009 8:04 am

Re: Socket Modules

Post by Paria » Wed Oct 14, 2009 11:04 am

Can you explain Metal Regen. please?

If you are talking of Module - Droid Combat - Regenerative Plating
From my own tests :
a - cumulate several "new" combat modules in a socket.
b - cumulate several "new" combat modules thru several sockets.
In both cases the max you can reach at end is rating 3 with effects described below:

Cumulate several combat modules (old and new) allow to reach 300+ Effectiveness per socket.
Four sockets with 300+ Effectiveness + 1 capped defense module allow you to get an SDB with maxed offense/defense.
You can fill the four sockets with 6 capped "new" combat modules & 6 "old" combat modules,
so the SBD will get all specials rating 3 with maxed offense/defense :D
Arnh Stardust (Armorsmith or Shipwright) & Mamaria (Droids and Beasts crafter) in ORION on Lok (Chimaera server).


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