What To Buff

Ask & answer questions, submit ideas or post guides on the Beast Mastery Expertise.

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What To Buff

Post by Bangalore007 » Sat Oct 20, 2007 2:32 am

There used to be a listing telling each profession what needed to get buffed. Can you help?
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Post by Savacc » Sat Oct 20, 2007 8:04 am

The really important buff, the increase to resource quality, was moved to traders expertise in chapt 5. So there is no longer a "must have" entertainer buff for traders. Luck plays a small part in crafting and the new RE process, so a Luck buff would be useful. There are buffs for harvesting that increase the BER on your harvesters if placed while the buff is in effect. Ofcourse while grinding, there is the experience buff.

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Post by Meskou » Fri Nov 09, 2007 9:22 pm

there is also the experimentation buffs for crafters, they are specific to each field, arch, ship, armor, chef, tailor, ect....
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Post by Zimoon » Fri Nov 09, 2007 10:02 pm

Meskou wrote:there is also the experimentation buffs for crafters, they are specific to each field, arch, ship, armor, chef, tailor, ect....
Unless I am totally lost there is no Entertainer Inspiration buff that affects Experimentation. There are Inspiration buffs that affect Assembly together with XP gain, but that is another animal. A complete Flush Success will give 15% extra XP while crafting, and the Harvest Fair will boost the BER for harvesters placed while the buff applies.

Luck is the general buff where Entertainers can add another +150 to Luck.

Buffing Experimentation is done by drinking Bespin Port.

See to it you pick the branch from the Expertise tree that affects Experimentation.

In fact, I added Entertainer buffs and some other neat things to the Beginner's Guide for Trader today. IS anything wrong with those details, please tell me.



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