OK so 40% of 35 is 14
35+14 = 49 so that checks out
why I came up with 12 Im not sure right now.
scepe wrote:i am a shipwright and are wanting a crafting suit and want to know what the server/max(caps) are for-
1) experimation for each piece of clothing/armour /Total a character can have as i heard it was 160
2) assembly for each piece of clothing/armour /Total a character can have as i heard it was 120
3) luck (what to aim for(min) and max (after which any more luck is just a waste)
Let me just say a couple things about Shipwright Suits, then Ill answer your questions.
All other professions have one skill they need to put on their suits, Shipwrights have seven. For instance, Chefs have only "Food" Experimentation and Assembly Skill, Archtects have only "Structure" Experimentation and Assembly Skill, but Shipwrights have these seven: Chassis (including Armor), Boosters, Advanced Componants (Capacitors and Droid Interfaces) Power Systems, Engines, Shields, Weapons. If you want to cover all Shipwright Skills, your suit(s) have to have all seven of these on them. Some Shipwrights have seven different suits, I have three, because I only put Experimentation Skill and skip Assembly Skill.
In another thread I made this statement concerning Shipwright suits, "Experimentation Skill is essential, Luck is useful and Assembly is worthless." Z said it earlier, people put Assembly Skill on their suits to "guarentee" a socket, because sockets are attached to an item in the Assembly phase. However, Shipwrights do not make anything with sockets. The 100 points of Assembly Skill you get at cl 90 is all you need to get optimal Assembly results. So I do not put Assembly Skill on my suits.
Just one more note on Shipwright suits. Almost every crafting skill in the game gives you 100 points of Experimentation and Assembly at Cl 90, Three of the Shipwright Skills give you 150 instead (Boosters, Engines and Weapons). So when I talk about the caps for these skills next, I will be talking about them off of a base of 100. These three skills will actually be 50 points higher then all the others.
As Z said, you seem to have switched the values for Experimentation and Assembly, it is possible to get Assembly much higher then Experimentation, even then, 120 for Exp and 160 for Assembly are low.
I can tell you what the caps for Experimentation and Assembly on a suit made today will be. However, pre NGE crafting suits were assembled differently. Pieces from pre NGE suits and todays suits can be combined to far exceed what can be made today. Fortunatly though, with todays suits you can reach the crucial thresholds that matter in Experimentation and Assembly and any further skill from pre NGE sources gives you either "diminishing returns" or even "no benifit" (we old timers debate this, Im in the "no benifit" camp)
For Experimentation, todays suits cap at +24, +8 on shirt, breastplate and weapon. For the purposes of determining Experimentation Points (the number of "boxes" you spend in the Experimentation Phase) there has always been a cap of +25. So no matter how many additional skill you get from pre NGE SEAs, +2 is all you get in Experimentation Points (you get one Experimentation Point for every ten points of Experimentation Skill)
So with 100 base skill, 10 points from Expertise and 24 from the suit, you can have 134 (you could also get 2 more with the Helper Monkey) for 13 Experimentation Points (remember the three skills that give you 50 more skill and 5 more points)
For Assembly, todays suits cap at 41, +11 on shirt, breastplate and weapon, then you could have +4 crafted in to the breast plate and weapon. Remember Z saying 160 Assembly is enough to "guarentee" a socket (even though Shipwrights dont make sockets), well add in an Entertainer Buff of +10 and you are at 161. You would never do this as a Shipwright though, because that is seven different Entertainer buffs.
For Luck, a suit would cap at 448, +35 on 2 boots, pants, belt, breastplate, shirt, 2 bracers, 2 gloves, helmot and bandoleer, then +14 crafted in to the breastplate and weapon. You could not have both Luck and Assembly "crafted" on a breastplate and weapon, only one or the other. There are tons of other sources for Luck and scores over 1000 are possible.
Luck has a demonstratable affect on the RE process (not the Shipwright RE, but the one the other professions do). Other then that, I am convinced, Luck only gives a crafter "Lucky Breaks" while crafting. These are kind of rare. I probably see around 2-3 of them in a 2 hour crafting session. If I had no Luck items, I might see only one. If I had a ton of Luck I might average 4 or so. For someone trying to make +35 powerbits you have to have 600+ Luck. For the rest of us, its not as important.