Hi all, new shipwright here with a little question.
Is there anywhere to find the base stats, the "starting" values, of ships and ship equipment?
If I understand correctly, using non-capped resources will reduce this value, and experimentation will improve it up to 100%.
But what are the initial values that these modifications are applied to? Is there a web resource that lists these values?
Regards,
Bulbosa
Edit: typo in topic
Ship & ship equipment base stats?
Moderators: Savacc, Crafting Forum Moderators, Forum Moderator
Re: Ship & ship equipment base stats?
Indeed! Thank you!
- Savacc
- Architect & Shipwright Forum Moderator
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Re: Ship & ship equipment base stats?
I forgot to welcome you to our forums



Re: Ship & ship equipment base stats?
Thank you, I look forward to taking part here 

- Monty Burns
- Master Crafter
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Re: Ship & ship equipment base stats?
Bulbosa wrote:Hi all, new shipwright here with a little question.
Is there anywhere to find the base stats, the "starting" values, of ships and ship equipment?
If I understand correctly, using non-capped resources will reduce this value, and experimentation will improve it up to 100%.
But what are the initial values that these modifications are applied to? Is there a web resource that lists these values?
Regards,
Bulbosa
Edit: typo in topic
Umm I am not sure this is right, if you use non-capped resources you will never be able to raise it to 100% with experimentation.
- Savacc
- Architect & Shipwright Forum Moderator
- Posts: 1242
- Joined: Mon Mar 26, 2007 9:45 pm
- Location: Central Oregon
Re: Ship & ship equipment base stats?
You are correct. If the OP was not aware of that, using SLH would show him.Monty Burns wrote:Umm I am not sure this is right, if you use non-capped resources you will never be able to raise it to 100% with experimentation.
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