Ship & ship equipment base stats?

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Bulbosa
Novice Crafter
Posts: 5
Joined: Mon Sep 07, 2009 8:40 am

Ship & ship equipment base stats?

Post by Bulbosa »

Hi all, new shipwright here with a little question.

Is there anywhere to find the base stats, the "starting" values, of ships and ship equipment?

If I understand correctly, using non-capped resources will reduce this value, and experimentation will improve it up to 100%.

But what are the initial values that these modifications are applied to? Is there a web resource that lists these values?

Regards,
Bulbosa

Edit: typo in topic
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Savacc
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Joined: Mon Mar 26, 2007 9:45 pm
Location: Central Oregon

Re: Ship & ship equipment base stats?

Post by Savacc »

Bulbosa
Novice Crafter
Posts: 5
Joined: Mon Sep 07, 2009 8:40 am

Re: Ship & ship equipment base stats?

Post by Bulbosa »

Indeed! Thank you!
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Savacc
Architect & Shipwright Forum Moderator
Posts: 1242
Joined: Mon Mar 26, 2007 9:45 pm
Location: Central Oregon

Re: Ship & ship equipment base stats?

Post by Savacc »

I forgot to welcome you to our forums :oops: :D
Bulbosa
Novice Crafter
Posts: 5
Joined: Mon Sep 07, 2009 8:40 am

Re: Ship & ship equipment base stats?

Post by Bulbosa »

Thank you, I look forward to taking part here :)
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Monty Burns
Master Crafter
Posts: 549
Joined: Sat Mar 08, 2008 9:26 am
Location: New Zealand

Re: Ship & ship equipment base stats?

Post by Monty Burns »

Bulbosa wrote:Hi all, new shipwright here with a little question.

Is there anywhere to find the base stats, the "starting" values, of ships and ship equipment?

If I understand correctly, using non-capped resources will reduce this value, and experimentation will improve it up to 100%.

But what are the initial values that these modifications are applied to? Is there a web resource that lists these values?

Regards,
Bulbosa

Edit: typo in topic

Umm I am not sure this is right, if you use non-capped resources you will never be able to raise it to 100% with experimentation.
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Savacc
Architect & Shipwright Forum Moderator
Posts: 1242
Joined: Mon Mar 26, 2007 9:45 pm
Location: Central Oregon

Re: Ship & ship equipment base stats?

Post by Savacc »

Monty Burns wrote:Umm I am not sure this is right, if you use non-capped resources you will never be able to raise it to 100% with experimentation.
You are correct. If the OP was not aware of that, using SLH would show him.
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