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Ship & ship equipment base stats?

Posted: Fri Sep 25, 2009 11:55 am
by Bulbosa
Hi all, new shipwright here with a little question.

Is there anywhere to find the base stats, the "starting" values, of ships and ship equipment?

If I understand correctly, using non-capped resources will reduce this value, and experimentation will improve it up to 100%.

But what are the initial values that these modifications are applied to? Is there a web resource that lists these values?

Regards,
Bulbosa

Edit: typo in topic

Re: Ship & ship equipment base stats?

Posted: Fri Sep 25, 2009 10:52 pm
by Savacc

Re: Ship & ship equipment base stats?

Posted: Fri Sep 25, 2009 11:10 pm
by Bulbosa
Indeed! Thank you!

Re: Ship & ship equipment base stats?

Posted: Sat Sep 26, 2009 4:18 am
by Savacc
I forgot to welcome you to our forums :oops: :D

Re: Ship & ship equipment base stats?

Posted: Sat Sep 26, 2009 4:55 pm
by Bulbosa
Thank you, I look forward to taking part here :)

Re: Ship & ship equipment base stats?

Posted: Sat Sep 26, 2009 9:21 pm
by Monty Burns
Bulbosa wrote:Hi all, new shipwright here with a little question.

Is there anywhere to find the base stats, the "starting" values, of ships and ship equipment?

If I understand correctly, using non-capped resources will reduce this value, and experimentation will improve it up to 100%.

But what are the initial values that these modifications are applied to? Is there a web resource that lists these values?

Regards,
Bulbosa

Edit: typo in topic

Umm I am not sure this is right, if you use non-capped resources you will never be able to raise it to 100% with experimentation.

Re: Ship & ship equipment base stats?

Posted: Sun Sep 27, 2009 3:19 am
by Savacc
Monty Burns wrote:Umm I am not sure this is right, if you use non-capped resources you will never be able to raise it to 100% with experimentation.
You are correct. If the OP was not aware of that, using SLH would show him.