Game Update 17 - Empire Day VII / Remembrance Day VII

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Game Update 17 - Empire Day VII / Remembrance Day VII

Post by Zimoon » Thu Jun 24, 2010 12:46 pm

Star Wars Galaxies: Game Update 17 - Empire Day VII / Remembrance Day VII

Thursday, June 24th, 2010 at 11:00 GMT



Empire Day VII / Remembrance Day VII

The Empire Day and Remembrance Day celebrations are back! The tension heats up between the Alliance and the Empire again. Both factions are recruiting members to help post propaganda and tear down whatever propaganda the other side managed to post. Entertainers are recruited to boost the troops' morale, while Traders are hired to help keep supplies flowing to the front lines.

Imperials seek out, in Theed, Major Brenn Tantor for Propaganda Quests, Droid Kaythree for Trader and Entertainer Quests, and Mara Jade for Combat Quests.

Rebels seek out, in Coronet, Captain Derlin for Propaganda Quests, Major Carlist Rieekan for Trader and Entertainer Quests, and Wedge Antilles for Combat Quests.

This year there are new badges and collections plus some new rewards including the AT-ST and AT-XT vehicles. Time to get busy! Mara Jade and Wedge Antilles have a new way to show their appreciation for their fans so make sure to visit them!

Player Placed Factional Base
  • The count of the number of bases reported in the War Terminal/War Intel Pad/War Table should now be accurate.
  • The cap of the number of bases allowed per planet should now be correctly/consistently enforced.
Bounty Hunter
  • The flawless Strike ability will now correctly increase the flawless bead chance by 15% for its duration.
Jedi
  • The Stance Glancing Blow modifier should now be correctly applied when the Jedi is in Jedi Stance.
Officer
  • Removed NO TRADE from Officer Tactical and Medical stims.
Storyteller
  • Some storyteller items may now be placed inside a player structure, others may also be placed on balcony-areas of player structures.
  • Tokens will show if they can be placed on a roof in the examine window. These can also be placed on balconies or porches.
  • Storyteller Blueprints can no longer be used inside buildings or on the roof of buildings.
  • You can no longer deploy multiple NPC's when on the roof of buildings (this could lead to NPC's being spawned over the side of the building).
  • Due to technical issues, the Tuskan Raider Combat NPC Storyteller item may no longer be placed inside or on the roof/balcony of player structures.
NO TRADE Removal
  • NO TRADE has been removed from more items,
  • A re-deeded YT-2400 will now also be tradable. Existing redeeded YT-2400s will be No Trade Removable.
  • Fixed an issue where the paintings "Five Years of Galaxies" and "Six Years of Galaxies" were not tradable or No Trade Removable.
Veteran Reward
  • Changed the item description for the 81 month vet reward to indicate that the item will reset the lockout for a single instance every two days.
  • Corrected typo in description for the Flight of the Veteran.
Misc
  • Corrected malfunctioning Multi-painting: Forces Under Siege.
BBP CUSTOMER NOTIFICATION: BBP has located and corrected a typo in genetic classification: many Vir Vir are now correctly classified as Vir Vur. Recent genetic alterations appear to have improved the temperament of Whisper Birds and Reptillian Fliers. They may now be successfully trained as Mounts. :END NOTICE
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Re: Game Update 17 - Empire Day VII / Remembrance Day VII

Post by Zimoon » Fri Jul 02, 2010 3:08 pm

Star Wars Galaxies: Hotfix 17.1

Tuesday, June 29th, 2010



SWG 7th Year Anniversary
  • Log in to receive the year 1 gift.
Empire Day VII / Remembrance Day VII
  • The AT-XT and AT-ST are now both two-seaters. They also run a little faster.


Extra info:
We will be giving a gift for each year so the 1st gift for the 1st year of SWG will start tomorrow. You have 6 more gifts to look forward to plus a final gift for the entire collection. I cannot find it right now but heard that these items will also be available as loot would one miss a hand-out window.



Also, it seems that the more items are given the "Remove no-trade" option every now and then now. Keep an eye at http://www.swgcraft.org/dev/tracker.php?id=15263 for the updated list.
Better late than never, original thread



Enjoy
/Zimoon

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Re: Game Update 17 - Empire Day VII / Remembrance Day VII

Post by Zimoon » Sun Jul 18, 2010 1:55 pm

Star Wars Galaxies: Hotfix 17.2

Thursday, July 15th, 2010


SWG 7th Year Anniversary
  • The Year 2 gift is live!
Bounty Hunter
  • All Bounty Hunters have received a free expertise respec.
  • Tangle Bomb 1-3 will now cause up to 15% increased action cost to targets.
  • The snare duration increase from Cruelty is now correctly applied to Tangle Bomb and Razor Net.
  • Advanced Armor Break now results in Ambush Tier 3-8 applying Armor Break twice to a target.
  • Advanced Armor Break no longer applies a 2% damage bonus to Ambush. It still applies a 10% critical hit chance to Ambush.
  • Improved Endurance, Marksmanship, Evasion and Pain Tolerance boxes. All of the boxes now offer 25 points per point invested.
  • Unlinked Relentless Onslaught and Take Cover.
  • Relentless Onslaught and Take Cover can now be used with all weapons.
  • Added the Survival Instinct box. It reduces the cooldown timer for the heal line by 2 seconds per point.
  • Unlinked Return Fire from Intense Assault.
  • Intense Assault now improves Assault damage by 5/10/15%
  • Ambush Intensity now improves Ambush damage by 10/20/30%
  • Melee Defense has been renamed to Honed Reflexes. It now offers 2 points of dodge per point.
  • Ranged Defense has been renamed to Reactive Armor. It now offers 2 points of Critical Hit Defense per point.
  • Improved Kinetic Armor to offer 500 points of kinetic armor per point invested.
  • Assault Efficiency and Ambush Efficiency now cost max 3 points for 5/10/20% action cost reduction.
  • Lethality now offers up to 20% action cost reduction to cripple.
  • Trap Extension now offers 10/20% trap action cost reduction. The box now also affects the range of dire traps.
  • Cruelty now offers up to 6 seconds cooldown reduction to cripple.
  • Innate Assault renamed to Enduring Assault. Enduring Assault gives a 40% chance of applying a 10% action cost reduction to assault. It can be stacked up to 5 times.
  • The link between Antagonize and Fumble has been removed.
  • The Absorption and Deflection boxes now offer innate armor instead of kinetic or energy protection.
  • Man hunter is now a 3 point box. Man Hunter now offer 2% strikethrough chance and 10% Improved Detects Camouflage per point.
  • The Arakyd Probe Droid will now warn the Bounty Hunter if the target has been inactive for 15 minutes or more.
  • The Arakyd Probe Droid will also warn the Bounty Hunter if the target is inside a structure that the Bounty Hunter is unable to enter, for example a house set to private or if the Bounty Hunter has been banned from entry.
  • When a player bounty is collected, mail will be sent to those who placed a bounty on the mark. This change is not retroactive - only bounties placed after this change will receive the mail notification.
  • Flawless Jewelry Set
    • All three levels of flawless bead now have a 100% defense bypassing effect.
    • Flawless bead will now only be consumed by Ambush, Antagonize, Assault, Cripple, Dread Strike, Fumble, Intimidate and Sniper Shot.
    • Flawless bead attacks should no longer have a chance to be incorrectly dodged.
    • Decreased the Flawless Strike cooldown by 5 seconds.
    • The Flawless Strike jewelry set now adds an innate 2% flawless bonus.
    • Flawless Strike no longer uses a proc based system. When the Flawless Strike ability is used, the Flawless Bead buff is applied to the BH.
GCW
  • Messages to the GCW channel are now always timestamped, even if the "Timestamp Incoming Messages" Chat Option is not enabled.
  • Player Placed Factional Base
    • All player placed factional bases are now displayed under a new Player Placed Factional Base node/category on the Planetary Map that's visible to everyone. Remember, for PvP bases, the Active (sun) / Inactive (moon) icon before the base name indicates whether or not the PvP base is currently in its vulnerability state (Active/sun) or not (Inactive/moon).
    • The cap of the number of bases per planet will be proportionately divided between the 2 factions based on the GCW percentage score for the planet. The War Terminal/War Intel Pad/War Table GCW Report window displays the per faction cap as well as the planetary cap.
    • You can only place a base in a contested region if your side is winning the contested region by at least 51%. The Uncontested Region is excluded from this particular restriction.
    • A message will be sent to the GCW channel whenever a PvP player placed factional base changes its vulnerability status.
    • All GCW score contributions (including Factional Presence) made by the character occurring within range of a same-faction base will receive a bonus per base. The War Terminal/War Intel Pad/War Table GCW Personal Contribution window displays the bonus that you would receive at your current location. The bonus and range for each base type are as follows.
      • Forward Outpost - 1%, 750m
      • SF Forward Outpost - 2%, 750m
      • Field Hospital - 3%, 1000m
      • SF Field Hospital - 5%, 1000m
      • Tactical Center - 6%, 1250m
      • SF Tactical Center - 8%, 1250m
      • Detachment Headquarters - 10%, 1500m
      • SF Detachment Headquarters - 12%, 1500m
  • Cloning Sickness Perks And Restrictions
    • Once a faction controls at least 70% of a planet, the following cloning sickness perks and restrictions will apply to GCW officers.
    • For GCW officers of the winning faction, cloning sickness duration and removal cost will be reduced by 50%. Each additional 1% control above 70% will provide an additional 1% reduction in cloning sickness duration and removal cost, for a maximum of 80% reduction in cloning sickness duration and removal cost for 100% control of a planet.
    • For GCW officers of the losing faction, there will be a wait before the cloning sickness can be removed by the droid in the cloning facility, or pay a 50,000 credits surcharge to skip the wait. The wait is 60s, plus an additional 2s for each additional 1% control above 70%, for a maximum wait of 120s for 100% control of a planet.
    • Remember, cloning sickness perks and restrictions only apply to GCW officers.
  • Ground Factional Presence
    • The amount of ground FP you gain will scale relative to the number of other "FP eligible" characters of either faction within 500m of you. Maximum ground FP is earned when there are at least 7 other "FP eligible" characters of either faction within 500m of you.
GCW City Invasions
  • You now have to return to the Factional Commander to complete the Eliminate Imperials and Eliminate Rebels quests.
Empire Day
  • Fixed an issue that would gate people from the recruitment and vandalism events if they went neutral after starting one of the quests.
Miscellaneous
  • Fixed lighting issue with Star Destroyer Solar Console.
  • The repair cost of the AT-ST and AT-XT has been reduced.
  • The number of waypoints has been increased to 250.
NO TRADE/BIOLINK-ON-PURCHASE/BIOLINK-ON-DECONSTRUCTION Removal As part of our ongoing effort to encourage players to actively play the game, there have been several changes made in this update. We will continue to look for ways to encourage active play over AFKing.

Sincerely, The Dev Team.
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Hotfix 17.3

Post by Zimoon » Fri Jul 23, 2010 10:12 am

Star Wars Galaxies: Hotfix 17.3

Thursday, July 20th, 2010


SWG 7th Year Anniversary
  • The seven year logo is now available for your viewing pleasure!
GCW
  • Player Placed Factional Base
    • The message sent to the GCW channel whenever a PvP player placed factional base changes its vulnerability status now contains the name of the GCW region in which the base is located.
Player Cities
  • The RemoteCityHousePackup command will no longer trigger its cooldown when house signs are not found in range.
Bounty Hunter
  • Relentless Onslaught will no longer be removed if the player equips a rifle while the buff is active.
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Extended Empire Day VII / Remembrance Day VII

Post by Zimoon » Fri Jul 23, 2010 3:35 pm

Due to the continuing tension between the Alliance and the Empire, the Empire Day and Remember Day events will remain active until Tuesday, August 3, 2010. Both sides will continue their recruiting efforts to help post propaganda and tear down whatever propaganda the other side managed to post. --- emphasized by me
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Re: Game Update 17 - Empire Day VII / Remembrance Day VII

Post by Ceres » Wed Jul 28, 2010 7:50 pm

A very important RE item is available during this holiday! Imperials should go to the statue of the Emperor in Theed, Rebels to Yoda's statue in North Coronet. (If you are a true neutral just choose one and go anyway, no biggy.) Radial on the base of the statue and accept your gifts.

One of them is a +77 luck bandolier which is also a 50 item pack.

For an RE crafter this could be a vital upgrade!

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Re: Game Update 17 - Empire Day VII / Remembrance Day VII

Post by Zimoon » Wed Aug 11, 2010 2:15 pm

Star Wars Galaxies: Hotfix 17.4

Tuesday, August 3rd, 2010

Star Wars Galaxies 7th Year Anniversary
  • The Year 3 gift is now available to claim!
Empire Day VII / Remembrance Day VII
  • This year's celebration has come to an end. We hope you enjoyed the event.
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Re: Game Update 17 - Empire Day VII / Remembrance Day VII

Post by Zimoon » Thu Aug 19, 2010 6:07 am

Star Wars Galaxies: Hotfix 17.5

Thursday, August 19, 2010

Star Wars Galaxies 7th Year Anniversary
  • The Year 4 gift is now available to claim!
GCW
  • GCW city invasions are now staggered so that they don't start at the same time. Bestine will start first, an hour later Dearic will start, and an hour after that Keren will start.
Bounty Hunter
  • Probe and Seeker Droids should now correctly inform the Bounty Hunter if their target is afk or inside a structure if the target is on a different sub server.
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