Creature Resources — A Guide for You
or What Combateers Need to Know About Creature Resources
Content
Which Creature Resources Are Good?
Qualities by Resource Types
Creature Resource -- Who Drops What?
Bone and Hide
Meat
Milk
Tips and Hints
Capped Stats
What do You need to know about creature resources?
Pre-NGE only Scouts and Rangers harvested creature resources. Nowadays all characters can harvest these resources. Crafters are self-sustained with all types of resources, except creature resources. Hence, crafters depend on combateers to hunt, gather and sell it.
Which Creature Resources Are Good?
Resource Types:
Generally speaking, all types of creature resources are used today, except Horn, Eggs, and Seafood. That is, Bone, Hide, Meat, and Milk are all used.
Quality:
Which stats that are the most important depends on what is being made, see below. Traders consider the important stats as
- 850+ good
- 900+ great
- 962+ excellent
Notice: some resource stats are capped, see final installment.
Quantity:
Resources spawn with new random stats and shift every 6 - 22 days. Once a specific resource type name depletes it never returns, never ever.
Great qualities spawn irregularly and seldom. Hence, when a good resource shows up, harvest as much as possible.
Prices:
Bulk qualities are easy to find and normally about a few credits per unit (CPU) is reasonable. Small crates are less worth because of the hassle with them.
Quality resources have no upper price limit but the common "supply & demand". However, don't cry when the crafted goods become expensive, perhaps you sold the raw material.
Qualities by Resource Types
Here, stats are listed in order of importance, stats of minor importance are enclosed by parentheses, unused stats are not mentioned.
Bone
Armor: OQ SR
Food: OQ (DR SR)
Bulk qualities: Somewhat
Hide
Armor: OQ SR
Food: OQ (DR SR)
Bulk qualities: Yes
Bulk Wooly Hide: Yes
Meat
Food: PE OQ (FL DR)
Bulk qualities: Somewhat
Milk
Food: PE OQ (FL DR)
Bulk qualities: Yes
Vocabulary:
DR = Decay Resistance
FL = Flavor
MA = Malleability
OQ = Overall Quality
PE = Potential Energy
SR = Shock Resistance
UT = Unit Toughness