GU 5 Armor Resource Needs

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johntillson
Novice Crafter
Posts: 4
Joined: Sat Aug 30, 2008 2:53 am

GU 5 Armor Resource Needs

Post by johntillson » Mon Sep 22, 2008 8:08 pm

I saw that there was a list in the WS forum, but not for the AS, so I am posting it in here

Generic Resources
Aluminum (33% DR / 33% OQ / 33% SR)
Aluminum (50% OQ / 50% SR)
Amorphous Gemstone (50% OQ / 50% SR)
Bone (33% DR / 33% /OQ / 33% SR)
Copper (50% OQ / 50% SR)
Crystalline Gemstone
Crystalline Gemstone (50% CD / 50% OQ, 50% OQ / 50% SR, 50% OQ / 50% UT)
Crystalline Gemstone (50% OQ / 50% SR)
Extrusive Ore (33% DR / 33% OQ / 33% SR)
Extrusive Ore (50% OQ / 50% SR)
Ferrous Metal (50% OQ, 50% SR)
Fiberplast
Fiberplast (50% OQ, 50% SR)
Gemstone (50% OQ, 50% SR)
Hide
Hide (33% DR / 33% OQ / 33% SR)
Hide (50% OQ, 50% SR)
Intrusive Ore (33% DR / 33% OQ / 33% SR)
Intrusive Ore (50% OQ, 50% SR)
Iron
Iron (50% CD / 50% OQ, 50% OQ / 50% SR, 50% OQ / 50% UT)
Iron (50% OQ, 50% SR)
Low-Grade Ore
Low-Grade Ore (33% DR / 33% OQ / 33% SR)
Low-Grade Ore (50% CD / 50% OQ, 50% OQ / 50% SR, 50% OQ / 50% UT)
Metal
Metal (33% DR / 33% OQ / 33% SR)
Metal (50% OQ, 50% SR)
Non-Ferrous Metal
Non-Ferrous Metal (50% OQ, 50% SR)
Polymer
Polymer (33% DR / 33% OQ / 33% SR)
Polymer (50% CD / 50% OQ)
Solid Petrochem Fuel (33% DR / 33% OQ / 33% SR)
Steel
Steel (33% DR / 33% OQ / 33% SR)
Steel (50% CD / 50% OQ, 50% OQ / 50% SR, 50% OQ / 50% UT)
Steel (50% OQ, 50% SR)

Steel
Carbonite Steel (50% CD / 50% OQ)
Neutronium Steel (50% OQ, 50% SR)

Iron
Kammris Iron (50% OQ, 50% SR)

Aluminum
Link-Steel Aluminum (50% OQ, 50% SR)
Phrik Aluminum (50% OQ, 50% SR)
Perovskitic Aluminum (50% OQ, 50% SR)

Intrusive Ore
Dylinium Intrusive Ore (50% OQ, 50% SR)

Bone
Avian Bone (33% DR / 33% OQ / 33% SR)

Copper
Beyrllius Copper (50% OQ, 50% SR)
Thallium Copper (50% OQ, 50% SR)
Conductive Borcarbitic Copper (50% OQ, 50% SR)

Amorphous Gemstone
Bal'ta'ran Crystal Amorphous Gemstone (50% OQ, 50% SR)
Plexite Amorphous Gemstone (50% OQ, 50% SR)

Wood
Endorian Deciduous Wood (33% DR / 33% OQ / 33% SR)
Endorian Evergreen Wood (33% DR / 33% OQ / 33% SR)
Endorian Conifer Wood (33% DR / 33% OQ / 33% SR)

Hide
Bristley Hide (33% DR / 33% OQ / 33% SR)
Bristley Hide (50% OQ, 50% SR)
Dantooine Wooly Hide (50% OQ, 50% SR)
Leathery Hide (33% DR / 33% OQ / 33% SR)
Leathery Hide (50% OQ, 50% SR)
Lokian Leathery Hide
Lokian Leathery Hide (50% OQ, 50% SR)
Nabooian Bristley Hide (50% OQ, 50% SR)
Scaley Hide
Scaley Hide (33% DR / 33% OQ / 33% SR)
Scaley Hide (50% OQ, 50% SR)
Wooly Hide
Wooly Hide (33% DR / 33% OQ / 33% SR)
Wooly Hide (50% OQ, 50% SR)

Extrusive Ore
Chronamite Extrusive Ore (50% OQ, 50% SR)
Vintrium Extrusive Ore (50% OQ, 50% SR)

Crystalline Gemstone
Kerol Fire-Gem Crystalline Gemstone (50% OQ, 50% SR)
Laboi Mineral Crystal Crystalline Gemstone (50% OQ, 50% SR)

Carbonate Ore
Alantium Carbonate Ore (50% OQ, 50% SR)
Chromite Carbonite Ore (50% OQ, 50% SR)
Frasium Carbonite Ore (50% OQ, 50% SR)

Siliclastic Ore
Ardanium Siliclastic Ore (50% OQ, 50% SR)
Malab Siliclastic Ore (50% OQ, 50% SR)

Fiberplast
Corellian fiberplast
Corellian Fiberplast (50% OQ, 50% SR)
Dathomirian Fiberplast (50% OQ, 50% SR)
Nabooian Fiberplast (50% OQ, 50% SR)
Gravitonic Fiberplast (50% OQ, 50% SR)

Components from other Crafters
Fiperplast Panel (Tailor)
Reinforced Fiber Panel (Tailor)
Synthetic Cloth (Tailor)
Last edited by johntillson on Wed Sep 24, 2008 3:03 am, edited 1 time in total.

kostic
Novice Crafter
Posts: 11
Joined: Sat Jul 26, 2008 3:02 pm

Re: GU 5 Armor Resource Needs

Post by kostic » Tue Sep 23, 2008 3:09 pm

If you could somehow make the list conducive to importing that would be awesome. What I mean is have the list structured in such a way that there is a definite parent / child relationship. Adding line tags would be helpful. Notice the + - and *... this would help separate when importing into a database.

For example:

-One Handed Melee Weapons

Blackbane Nail(66% OQ / 33% SR)

* 35 units of Thoranium Steel
* 10 units of Link-Steel Aluminum
* 14 units of Mineral
* 3 units of Duralloy Steel
* 1 Melee Weapon Core

If you put it into this format, I could directly import it into the database that is being created for crafting. Here http://www.swgcraft.co.uk/forums/viewto ... =29&t=1223

johntillson
Novice Crafter
Posts: 4
Joined: Sat Aug 30, 2008 2:53 am

Re: GU 5 Armor Resource Needs

Post by johntillson » Wed Sep 24, 2008 3:06 am

kostic wrote:If you could somehow make the list conducive to importing that would be awesome. What I mean is have the list structured in such a way that there is a definite parent / child relationship. Adding line tags would be helpful. Notice the + - and *... this would help separate when importing into a database.

For example:

-One Handed Melee Weapons

Blackbane Nail(66% OQ / 33% SR)

* 35 units of Thoranium Steel
* 10 units of Link-Steel Aluminum
* 14 units of Mineral
* 3 units of Duralloy Steel
* 1 Melee Weapon Core

If you put it into this format, I could directly import it into the database that is being created for crafting. Here http://www.swgcraft.co.uk/forums/viewto ... =29&t=1223
While I would love to be able to give you what you want, the information you are looking for, in the format you want would take a LOOOOOONG time to put together. You can get all of that information from the schematics link on the main page of the site. I'm not trying to be a pain, but I put my list together to help myself in my profession, and I decided to share it with the rest of the crafting community. Good luck with your new tool. I look forward to seeing it in action soon.

Kirneh
Apprentice Crafter
Posts: 61
Joined: Thu Mar 06, 2008 2:18 pm
Location: Planet Terra, Germany, Black Forrest
Contact:

Re: GU 5 Armor Resource Needs

Post by Kirneh » Thu Oct 09, 2008 3:09 pm

As Armorsmith and Weaponsmith needs different Ressources or at least different Stats, I combined the two lists to one, so that you can see what you really need for the whole profession.

List is in Excel-Format.

Download it!
Burn the land, boil the sea, but you can't take the sky from me!

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thegreywolfe
Advanced Crafter
Posts: 255
Joined: Tue Jul 24, 2007 5:15 pm

Re: GU 5 Armor Resource Needs

Post by thegreywolfe » Thu Nov 13, 2008 10:15 pm

Kirneh wrote:As Armorsmith and Weaponsmith needs different Ressources or at least different Stats, I combined the two lists to one, so that you can see what you really need for the whole profession.

List is in Excel-Format.

Download it!
Very nicely done Kirneh
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