All New Crafted Weapons

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fabulousfreep
Novice Crafter
Posts: 13
Joined: Thu Jul 30, 2009 11:48 am

All New Crafted Weapons

Post by fabulousfreep » Tue Mar 23, 2010 6:42 pm

Well with the recent changes to the BASE Vs stats on all ships weapons (Which aren't Retroactive) I will be recrafting ALL my ships weapons. The New stats make almost all RE and crafted weapons Obsolete. Null bolt Blasters are now Better damage than pretty much any RE weapon i have seen in game. I'll post base stats soon as i can get back in game.

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Savacc
Architect & Shipwright Forum Moderator
Posts: 1208
Joined: Mon Mar 26, 2007 9:45 pm
Location: Central Oregon

Re: All New Crafted Weapons

Post by Savacc » Tue Mar 23, 2010 8:49 pm

Its always exciting when anything we craft gets a boost. I haven't been playing for months now. Kind of makes me want to resub and start playing me Shipwright again.

Keep us posted. I am very interested in seeing how much better crafted weapons become. I see they are improving shields too, can you fill us in on that too?

fabulousfreep
Novice Crafter
Posts: 13
Joined: Thu Jul 30, 2009 11:48 am

Re: All New Crafted Weapons

Post by fabulousfreep » Tue Mar 23, 2010 9:34 pm

Yes I will , although I didn't have time to craft anything except 1 of each tier weapon before the server went back down. Also not sure if these changes effect Mining lasers, which i REALLY hope it does. One thing i noticed was, the base vs rate is better than pretty much anything that drops in game letting us Experiment the other stats and ignore Vs altogether or to make weapons with rediculous Vs. For instance the null bolt starts at .738 now using capped mats i could easily Experimented it to .80/.80 and still had more damage than what drops in game, the base top end is 4500 ish. As is i was able to hit 3750 - 6000 damage and .738 vs.

Now if we can just get them to change the elite mining laser so that the Y8 isn't a Horrible mining craft ... I would truly be happy. They need to make a mining laser/tractor beam thats only usable in the Y8. :)whats the use of a 48000 unit cargo hold if it takes a full crew several hours to fill it ? that many people could harvest 10X that amount in fighters.

fabulousfreep
Novice Crafter
Posts: 13
Joined: Thu Jul 30, 2009 11:48 am

Re: All New Crafted Weapons

Post by fabulousfreep » Wed Mar 24, 2010 10:49 am

Blaster--------------------Ion/Disruptor*

Light---------.660--------.767---.552
Mid-----------.670-------.767---.572
Heavy--------.680-------.767---.592
Advanced----.690--------.767---.612
Experimental-.700--------.767---.632
Null Bolt------.738
Elite Gauss**-----.755---.641
Elite Rail Gun** --.642---.757

* Same stats for ion and disruptor just switch the numbers
* *Due to space mats properties these weapons have Differing stats.

Mining Lasers were not changed.
The three Weapons made with space mats are kinda off.
All weapons were made with identicle capped mats.

A good RE 10 Gun is .800 and 4500 Top end (3600), Null bolt top end is 6000 at .738 (4428)

Can anyone Confirm that Weapons Overcharge Raises Damage only and not Vs ?

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